March 1998 - Computer Graphics World
by Steve Nadis
From Bones to Clones
Let's face it: Packaging and transporting dinosaur
skeletons is a tricky business. Even if you can find a suitably
large container, how on Earth are you ever going to protect the
irreplacable contents? By tossing in a few "peanuts" and slapping
on a few "fragile" stickers?
Perhaps there's a better way, thanks to the advent
of 3D digital scanning technology. The approach involves using
laser scanning devices, among other means, to produce accurate
digital models of objects that can be shipped electronically to
reseachers all over the world. In this way, large numbers of people
can simultaneously study facsimiles of rare, fragile specimens,
without damaging the original object.
In a recent demonstration of this technology,
two California companies-Scansite of San Anselmo and Dinometrics
of San Francisco-have joined forces to construct a 3D digital
model of "Sue," the Tyrannosaurus Rex skeleton that was sold to
the Chicago Field Museum for $8.4 million. The team accomplished
this by scanning individual bones of the T-Rex remains and feeding
the information to a computer, which integrated the data to form
a composite picture of the primeval beast. The group has also
created a computerized rendering of Titanis-a six foot tall "killer
bird" that could be found stalking the Florida countryside three
million years ago-and is conducting the first digital research
on this creature in concert with its discoverer, Robert Chandler
of Georgia College and State University.
"Our goal is to put Jurassic Park technology
into the hands of the researchers, not just the entertainment
industry," says Dave Marrs, Dinometrics' founder and director.
"An advantage of working with a computer is that you can easily
test the posture of the animal, its anatomy, and the dynamics
of movements-things that are very hard to do with reconstructed
animals as large as dinosaurs."
It is possible to get close-up views of the scanned
images that reveal details invisible to the naked eye. With a
peak resolution of 0.125 millimeter (about five-thousanths of
an inch), "we can observe minute hairline cracks and muscle insertion
points in the bones," says Marrs. Such detail provides knowledge
that offers a clearer picture of dinosaur anatomy.
"Obviously, the data can't be better than the
original object," explains architect and Scansite co-founder David
Bassett. "But this technology enables you to analyze specimens
in ways that cannot be done with the naked eye." For instance,
one can make "virtual cuts" to see cross section slices of bone
simply by subtracting data that is not of interest. "That's easy
to do on a computer," Bassett says. "Without a computer, in order
to see a cross-section, you have to saw the specimen in half,
which is something you normally can't do with a valueable fossil."
Once a database is created, moreover, it can
be copied and shipped anywhere in the world for researchers to
analyze and manipulate, adds Lisa Federici, who founded Scansite
with Bassett.
Scansite employs two kinds of laser scanning
devices, both made by Cyberware of Monterey, California. One machine
scans continuously as it moves around the object. The other device
remains stationary, taking a series of snapshots as the object
moves around the around it. Digital profiles are made by shining
low-power laser light on the object from numerous angles, while
cameras or other detectors capture the object's color, shape,
size and surface characteristics. After recording a series of
profiles, Scansite's software then assembles the data into a 3D
model. "Scanners are so accurate these days that you can literally
get a 'digital clone' of the original object," Federici says.
The process has become much faster overall: It
now takes just 17 seconds to scan a person. One of the breakthroughs
stems from newly developed software that can merge separate files
containing different views of an object in minutes to produce
a single image.
A lot has changed from the user standpoint, as
well. "A few years ago, most people didn't have the hardware or
software to run 3D stuff," Bassett notes. "Now you can run 3D
applications on a $3500.00 machine. Thousands of people with PCs
or Macs can use our data, and they could even take it off the
internet."
Scansite has worked with numerous museums in
California to create "electronic archives" of artifacts ranging
from human and animal remains to Indian baskets. "Every year,
these artifacts are deteriorating from age, light, pollution,
and dust," Federici says. "People are hoping to record them before
we lose them altogether." In this way, museums can obtain "digital
backups of the real things that can be used to make casts, even
if the original is lost forever," Marrs adds. The information
derived from scans can also be used to create "virtual museums"
on the Web.